Tuesday, October 26, 2010

Texture/Hammer

So here is my second texture video. I placed my phone on top of an hour glass and recorded it. I increased the speed of the video to show the sand deplete quickly. I wish there was better lighting though… On a side note, I’ve been messing around with Sketchup’s vmf export tool. It really is very picky with what you can export, especially if you import custom models from the 3d Warehouse. Once again I want to explore use smd file types to import models into hammer, but it’s a pretty complex process. I just found a website that gives you a tutorial, so I’m going to have to follow it carefully and hope for the best. If I can successfully compile the model into an mdl file, then we shouldn’t have much issues using hammer to make our models playable in game. It’s a pretty annoying process though and requires many steps. Once we figure it out, it shouldn’t be too hard to do it again.

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